Texture engineering has been working hard to operators a clearer picture of what's actually happening on their grid and program managers a more dependable platform to manage grid flexibility. In the last two weeks alone, they've shipped nearly 1300 GitHub PRs! Phew, it's a lot to keep up with. Featured highlights are below, with more to come!
As ever, you can follow along in real time at Release Notes | Texture Docs.
Better visibility for grid operators

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Site Detail, where operators go to review when something looks off, got a top-to-bottom upgrade. Site Detail now renders the full grid hierarchy as a tree, including substation, transformer, meters, devices. Operators now get the same mental model the network actually has.
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For transformer-level telemetry, you can now toggle between Net and Consumption/Generation views on the same chart, and switch between aggregate and per-meter telemetry on Site Detail.
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Meter online/offline status is now on the Site Detail meter card too, so a stale read doesn't look like normal data.
Shared Collections and cross-team workflows
If you collaborate across orgs or teams, Collections got several practical upgrades. The new Shared Collections tab lists pending invitations alongside accepted ones. The sharedWith view on collection detail shows you exactly who has access, gated to owners. And there's now a proper revoke action on every collection Share card, so removing access is one click.
Water heaters now on Texture
Hardware coverage expanded across the board, with support for water heaters now planned and visible for our OEMs & Devices docs.
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We want operators to see exactly what's happening on every grid asset they manage, and program managers to see performance and device coverage continue to expand. That's the direction we're moving — and there's more on the way.
Questions? Reach out to your Texture Implementation Team or contact us here.
